I'm a creator and a family man, born and raised in Stockholm, Sweden, with a great appreciation for all sorts of digital and tabletop games, traditional art, architecture and photography.

I had my first interaction with Level Design more than twenty years ago. This event sparked a lasting interest in creating engaging worlds for others to experience, an interest that only grew stronger as I discovered new games to create for. I employ a wide range of skills, from conceptualization, blockout and scripting to level and environment art. I eventually took the leap from hobbyist to industry professional, currently working as a Level Designer, doing what I love the most.

I'm meticulous by nature, and I've got many years of experience working alongside people in various constallations, being a team player through and through.

Feel free to reach me at: fredric@grapensparr.com.



Level Designer at Fatshark AB (2019 to Present)

  • Winds of Magic — Warhammer: Vermintide 2
    • Level Design on the adventure level 'Dark Omens'
    • Level Design on a number of 'Weaves'

Junior Level Designer at Fatshark AB (2018 to 2019)

  • Warhammer: Vermintide 2
    • Bug fixing on previously existing levels

© 2017 – 2019 Fredric Grapensparr, unless otherwise stated. All rights reserved.
You can email me at fredric@grapensparr.com or reach me on Twitter or LinkedIn.