Winds of Magic — Warhammer: Vermintide 2

Level Design and Narrative Design
First Person Melee/Shooter
Released in August 2019

For the Winds of Magic expansion, my primary task was to co-design a replayable adventure level that would introduce the new beastmen faction, as well as establish the storyline moving forward in the world of Vermintide 2. In addition to this, I designed a number of 'weaves' - short objective based levels with different unique gameplay modifiers not found in the base game. Lastly, I scripted parts of the onboarding tutorial for the weave gameplay mode.

Winds of Magic — Warhammer: Vermintide 2

Level Design and Narrative Design
First Person Melee/Shooter
Released in August 2019

For the Winds of Magic expansion, my primary task was to co-design a replayable adventure level that would introduce the new beastmen faction, as well as establish the storyline moving forward in the world of Vermintide 2. In addition to this, I designed a number of 'weaves' - short objective based levels with different unique gameplay modifiers not found in the base game. Lastly, I scripted parts of the onboarding tutorial for the weave gameplay mode.

8EuricBA
b_kNueww
Dq5dOoog
LV6VwGWg
xYuLvP6w
K8MAODSA

All media and intellectual properties belong to Fatshark Games and Games Workshop respectively.

All media and intellectual properties belong to Fatshark Games and Games Workshop respectively.

© 2017 – 2020 Fredric Grapensparr, unless otherwise stated. All rights reserved.
You can email me at fredric@grapensparr.com or reach me on Twitter or LinkedIn.