Level Design and Narrative Design
First Person Melee/Shooter
Released in August 2019
For the Winds of Magic expansion, my primary task was to co-design a replayable adventure level that would introduce the new beastmen faction, as well as establish the storyline moving forward in the world of Vermintide 2. In addition to this, I designed a number of 'weaves' - short objective based levels with different unique gameplay modifiers not found in the base game. Lastly, I scripted parts of the onboarding tutorial for the weave gameplay mode.
All media and intellectual properties belong to Fatshark Games and Games Workshop respectively.