Level Design, Environment & Level Art
First Person Puzzle
Released in 2018
This was my entry for Mapcore's: The Door Challenge 2018, where the objective was to create a door puzzle in the engine of your choice. The emphasis here was to create a quick prototype that focuses on gameplay and scripting, rather than art.
I made Vidar's Gate in my spare time over the course of a few days, using Blender to set the stage and Unreal's Blueprints to build the necessary puzzle mechanics.