I’m a creator from Stockholm, Sweden, with a great appreciation for all sorts of digital and tabletop games, traditional art, architecture and photography.
I had my first interaction with Level Design during the mid 90’s. This event sparked a lasting interest in creating engaging worlds for others to experience, an interest that only grew stronger as I discovered new games to create for. I eventually took the leap from hobbyist to industry professional, currently working as a Level Designer, doing what I love.
I’m meticulous by nature and I’ve got many years of experience, including managerial, working alongside people in various roles, being a team player through and through.
|2022||Warhammer 40,000: Darktide||Professional|
|2020||Warhammer: Vermintide 2 — The Curse of Drachenfels||Professional|
|2019||Warhammer: Vermintide 2 — Winds of Magic||Professional|
|2018||Counter-Strike: Global Offensive — Chalice||Professional|
|2017||Counter-Strike: Global Offensive — Berth||Personal|