I’m a creator from Stockholm, Sweden, with a great appreciation for all sorts of digital and tabletop games, traditional art, architecture and photography.
I had my first interaction with Level Design during the mid 90’s. This event sparked a lasting interest in creating engaging worlds for others to experience, an interest that only grew stronger as I discovered new games to create for. I eventually took the leap from hobbyist to industry professional, currently working as a Level Designer, doing what I love.
I’m meticulous by nature and I’ve got many years of experience, including managerial, working alongside people in various roles, being a team player through and through.
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DATE | PROJECT | TYPE |
---|---|---|
2022 | Warhammer 40,000: Darktide | Professional |
2020 | Warhammer: Vermintide 2 — The Curse of Drachenfels | Professional |
2019 | Warhammer: Vermintide 2 — Winds of Magic | Professional |
2018 | Counter-Strike: Global Offensive — Chalice | Professional |
2018 | Vidar’s Gate | Personal |
2017 | Counter-Strike: Global Offensive — Berth | Personal |